The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Impact: Impact Damage is one of the three physical damage types. Sourced from official drop table repository. sooner or later, Slash will be nerffed againor become useless against enemies. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. It only works on organics due to the weapon's nature. that is pure and simple, OVERPOWERED! Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Sounds weird doesn't it? Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Each proc has its own value. Similar goes for Impact. As above, you dont generally want to use them. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. If you're a new player, we recommend Corrosive and Heat. New Impact to Slash Mods Hot or Not?! For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Max Rank Description Void damage is reserved for Operator Amps and the Xaku Warframe. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Void and True damage are two unique damage types that are fairly rare. So the damage of a weapon can in a sense over ride the base status of the weapon. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. WARFRAME Wiki is a FANDOM Games Community. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Can be obtained from transmututation the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Im sorry for the long post, im just trying to reply to everyone without double posting . The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Out of every elemental damage type, Blast is arguably the worst. Trading Tax 6 . normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Sign up for a new account in our community. . as well as just because you have one and you super heavy Slash weighted), but honestly they're still not very good. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Why is bleed important? Like my question is are one type of stat more values than other? A mod for +10% puncture would do absolutely nothing. If you're doing a long survival run, then there are certain requirements. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. However, this is a total guess, I personally have never used them at all. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. At low levels, IPS fine. (It's weaker than pure Viral before you even pair it with Slash.). Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Faction mods are worthwhile for consideration if you have multiple elementals and such already. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Radiation is the result of combining Heat and Electricity. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Espaol - Latinoamrica (Spanish - Latin America). 310 Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. #Warframe New Impact to Slash Mods Hot or Not?! Damage = impact + puncture + slash + elemental For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. You can't use it against Infested or mechanical enemies. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Armor strip and DoT damage make Heat excellent for all factions across all activities. Some weapons are split down the middle for what they provide for damage. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Applying additional status effects will refresh the duration. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. +30% Impact Synoid Helicor. Only disadvantage of this melee is low impact and puncture damage. That was what I was looking for. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". its the same reason you take toxin now (used to be gas/slash) for corpus. Charles Burgar is an expert on all things tech and gaming. General Information (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Has no effect on the other damage types, including elementals. Valve Corporation. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Anything with more than 50% of its IPS damage as Slash should split bodies. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Rarity If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Manage all your favorite fandoms in one place! are the mods that increase damage to certain enemy types worth it like expel corpus? (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Asked by Single Element: +25% Vendor Sources Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. It's tough to top Viral in the current meta. Puncture Scaling armorbreaks the balance between damage types. Despite the nerf to scaling, a fundamental problem remains. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. A +10% impact would do an additional 10 impact. Bring some form of armor strip to maximize Viral's damage output. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. A +10% slash would make the weapon deal 5 more slash damage. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). The simplest solution would simply be to buff the IPS mods with secondary stats. Certain mods in Warframe allow you to add elemental effects to your weapons. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. In general, Viral is the strongest damage type. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Reloads are faster while sprinting, even more so in Gauss hands. Am I right or do I have it completely wrong? It's easy! that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Effect caps at 75% at 10 Puncture stacks. Full It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. ((100 + 50) * 10 / 100 = 15). Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Zetooo94 2 yr. ago it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Impact Damage is one of the three physical damage types. Gas clouds require Faction Mods and high base damage to deal respectable damage. Combined elements are created by applying two or more simple elements onto a weapon. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. The only I/P/S damage mod worth equipping is Accelerated Blast. Posted by 5 years ago. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Armor --> Infinity, Damage (except for Bleed) -->0. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Sad too because I already lvled up some of them thinking I was going to need them. A +10% impact would do an additional 10 impact. Common if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Including stuff like enemies that are affected by this or that, etc. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. - At maximum 10 stacks enemy is stunned. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Create an account to follow your favorite communities and start taking part in conversations. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. This weapon has impressively high base damage and slash damage. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. yes it should, but it shouldnt make enemy levelredundant. you wont be sitting for so long hitting the same target. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Exact explanations of how each damage type works can be found below. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Learn everything about Warframe's Ash. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. 2. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity.
warframe impact to slash
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