Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Displays the loading screen, if necessary. Immediately forwards the player to the passage with the given name. Returns whether the operation was successful. Provides access to browsers' fullscreen functionality. For example: Warning: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Global event triggered once just before the page is reloaded when Engine.restart() is called. If its return value is falsy, the save is disallowed. Note: See UI API for more information. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Note: For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Returns whether playback of the playlist has been paused. Deprecated: See the <> section of the Twine1 reference documentation for more information. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Caches an audio track for use by the other audio macros. Note: > Title says it all. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. When a new moment is created, SugarCube stores the playthrough state to session storage. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Warning: For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. This macro has been deprecated and should no longer be used. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Prepends one or more unique members to the beginning of the base array and returns its new length. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. See Also: The links go to the most recent release versions of each in SugarCube's source code repository. Returns a reference to the UIBar object for chaining. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Note: Global event triggered once just before the dismissal of the loading screen at startup. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Returns a new array consisting of the flattened source array. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. Passage display. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Macro API. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. This macro has been deprecated and should no longer be used. Used to populate the story's banner area in the UI bar (element ID: story-banner). If you want to change the font or color, then you'll need to change the styling of the macro-type class. Unstows the UI bar, so that it is fully accessible again. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Warning: To update the value associated with a key, simply set it again. Returns an AudioRunner instance for the tracks matching the given selector. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). The History API object has been renamed to State and some of its methods have also changed. The parser instance that generated the macro call. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. This guide will detail how these features work. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Note: In SugarCube, they come in two types: story variables and temporary variables. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. For example, a common use of <> is to perform various actions before forwarding the player to another passage. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Additionally. The strings API object has been replaced by the l10nStrings object. Returns whether the named template exists. Each link removes itself and all other <> links to the same passage after being activated. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Attaches fullscreen error event handlers. Returns whether the engine is processing a turni.e., passage navigation has been triggered. In SugarCube you can convert them if you need to. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Due to how SugarCube stores the state history a few constructs are not supported within story variables. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Gets or sets the playlist's repeating playback state (default: false). Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Shorthand for jQuery's .off() method applied to each of the audio elements. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Arrays have many built-in methods and other features, and SugarCube adds many more. Stops playback of the playlist and forces its tracks to drop any existing data. Returns the playlist's current time in seconds, or NaN if no metadata exists. Track event triggered when a fade completes normally. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. This only affects test mode. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. The extension relies on a workspace (or a folder) being open. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Arrays are a collection of values. This setting has been deprecated and should no longer be used. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. SimpleAudio API, AudioTrack API, and AudioRunner API. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. The starting passage, the first passage displayed. Opens the built-in share dialog, which is populated from the StoryShare passage. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Note: For . Selects the passage element. Several UI API methods have moved to the new Dialog API. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Requirements. Use the Edit Story JavaScript story editor menu item for scripts. Warning: See the Config.loadDelay configuration setting. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). UI API. Combining the <<set> and <<if> macros. Text Adventure Command Input macro for SugarCube 2 and Twine. Comments used within passage markup are not rendered into the page output. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). The cycling options are populated via <