hoi4 change leader command

In the future feel free to stop by. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. This item will only be visible to you, admins, and anyone marked as a creator. Does not start resistance by itself, only removes the checks forcefully disabling it. Would love to know the answer to this question. Adds a railway level between two provinces or along a predefined path. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Optional. To add only a specific type of your latest equipment, you have to address it's given name. Kills the country leader for the current scope. Adds the specified trait to the current unit leader. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. The ideology type used by the country leader role. Privacy Policy. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Can be chained indefinitely as PREV.PREV. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. on Paradox technology, Legal logistics_skill = The logistics skill of the leader. Recruitment cannot take place outside of country history. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. legacy_id = The legacy ID used for the unit leader. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Fires the specified news event for the current country. name = The name used for the character. Originally posted by : what would be the full command to make USA fascist. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Cannot be randomly selected. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. -debug must be enabled in in launch options. Optional. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. id = 1234 HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). character = The character to promote. All states that are cored by the specified country will be given to it. Transfers the specified type of ship from the current scope to the specified country. ] - - - -----------------------. ratio = <0-1>How much decryption ratio to add. state = Which state to add the resource to. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Reduces the overall equipment stockpile by the specified fraction. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. IV'. Clears the cap on the template, allowing it to have an unlimited amount of divisions. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. Recommended to use add_country_leader_role instead when possible. Adds the specified amount of experience to the divisional commander. Optional, defaults to random states based off size. Used in the province scope.id = Affect the specified province. Disables resistance for the scoped state when the occupier is the specified country. These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Adds the specified resource in the specified amount to the current state. Toggles the special game rules for the current scope's political party. nationalities = { }The nationalities of the operative. Sets the specified character to also act as a country leader, promoting to the party leader if specified. Adds a core for the specified country on the current scope. Switches to play no country at all, and no longer shows messages or pauses the game. amount = / The amount to add.target = / Which country receives the equipment. It is only visible to you. The console can be opened by pressing the ` key (usually located under ESC ). Necessary for country leaders. The specified amount of experience is added to the Leader/General you currently have selected. days = / Fires the event in the specified number of days. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. days = / Fires the event in the specified number of days. Optional. Makes the AI control the country currently led by the player while the player also remains in control. add_manpower = var:my_var This is noted by in an effect's parameters. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Releases the specified non-existent country as a free nation within the current country's controlled states. Displays a special tooltip for the specified mission in the effect tooltip. See Variables for information on the variable effects. Optional, defaults to false. Only possible to use if the division scope is the same as the ROOT scope. Removes a province modifier to the specified provinces in this state. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. Optional. region = Strategic region where to damage units. left_side = The left side of the BoP. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Allows the player to freely assign traits to generals, admirals and other leaders. use_nuke = Whether a nuke should be deducted from the country's stockpile. dig_in_factor = The modifier applied to dig-in bonuses. Changes the character's name to the specified localisation key's value. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. name = The name used by the railway gun. Adds a claim for the current scope on the specified state. The character slot can be the character's name or id. days = / The number of days to add the idea for. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Optional. target = The country to steal from. Affects AI. Can only be used if using RTTI. Leaving it out completely or setting to -1 will make the character not have one. Optional.war_support_reduction_on_damage = The bonus to grant. Makes the current scope drop the current cosmetic tag they are using. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. female = The gender of the leader. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. Defaults to true. Appends the value of this localisation key to the tooltip showing the effects of the trait. Used in the province scope.limit_to_border = Affect border provinces. Changes the name of the specified political party for the current scope. Defaults to false. Here is the search bar where you can type the name of the command and get the syntax for that command. division_names_group = Print out all console commands to game.log file. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Not sure if set_ruling_party boosts the ideology on it's own. Targets the scope that the current scope is contained in. Applies a division-scoped trigger block that must be met for the unit to be modified. civilian_intel = How much civilian intel to add. Releases the specified non-existent country as a free nation within the current country's owned states. Forces the current operative into hiding. But the DLC/patch will add that option. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Adds the specified amount of assignable trait slots to the current unit leader. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. target_province = Sets the position and rotation of an entity using two coordinates. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Moves the camera position over the specified state. tag = / The scope to white peace. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. Creates a naval leader for the current scope with the specified attributes. elections_allowed = Whether elections are allowed. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Re-randomises the division commander using the given seed. The current scope and any subjects automatically join the faction. Sets the new name for the target character. attack_skill = The attack skill of the leader. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. requested_factories = The number of factories to assigned initially. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. all_provinces = yes Optional.combat_entrenchment = The bonus to grant. Plays the specified sound once only for the current country. Forces an update to the effects given by variables within dynamic modifiers. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Starts a border war for the specified attacker and defender. If usage as a target is possible, it's marked within the table. Executes contained effects on a random state that meets the limit. variant_name = The equipment variant to add. Creates and adds the specified division template to the current scope. The effects here must be used within a division scope. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. level = / The levels to remove. localization = The localization key for the modifier. Makes everything regarding agencies instant. Note that certain effects may take a value from a variable, i.e. Optional.version_name = The name of the variant to produce. Both traits require defining this to work properly. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. Information, Frequently Asked province = { The portrait uses a spriteType, defined within. Retires and removes the country leader of the ideology party for the current scope. These arguments are within the character itself. If that is impossible, using localisation is an alternative. Can be used as a scope.Province scopeall_provinces = Affect all provinces. Several other commands previously mentioned, such as event, are useful in modding too. limit = { }Will only delete units if the triggers within are met for the country that owns the units. If the limit is omitted, it defaults to being always true. Cheesing the game, console commands, or literally anything else. Spawns an air combat in desired location. keep_political_leader = Controls if the promoted party leader (i.e. Adds logistics skill to the current unit leader. Valve Corporation. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. instant = Whether to instantly give a tech instead of a bonus or not. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. Kills the country leader of the designated ideology for the current scope. The effects here must be used within a state scope. Shows the name of the specified character as a tooltip. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. cost_reduction = Percentage of cost reduced. resources = { <> }The resources to which give resource rights to. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. browser [url] Open the browser window and load the specified [URL]. (Can declare war without justification), This is likely the most effective way of wanting to start a war. value = <0-1>How much collaboration to add. Current scope is the winner, target and its subjects are the losers. limit_to_naval_base = yes Removes the subject status between the target and the current scope. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. bypass_recruitment should be set to no. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. This item will only be visible in searches to you, your friends, and admins. Sets the animation of a specified entity. well. terrain_factor = The modifier applied to terrain bonuses. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Optional. Adds the specified country leader trait to the character. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Sets the collaboration in TAG with the scoped country. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. What are the conditions that need to be met to be able to do this, and how do you this as the player? owner = The owner of the division. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. name_group = The name group used for equipment. Only define one of to_state_array, to_state, or to_province. model = Model that will be used by the equipment on the world map. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Fires the specified event for the current state. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox Espaol - Latinoamrica (Spanish - Latin America). Can be used in country, state or character scopes. navy_ratio = The size of the naval forces that the breakaway country gets. For more information, please see our This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Optional. Makes the current country's researched technologies be copied from the specified country. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Shows the value of a variable in the console. Switches two ideas with a tooltip displaying any modifier differences between them. HOI4 Cheats. Gives bonuses of reducing land doctrine cost to current scope. Changes the specified portraits of a character. Questions, Paradox Optional. Adds the specified amount of hours of supply to troops led by the current unit leader. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Removes the specified building in the current state. cost_factor = Modifies the production cost. Allows to remove specified decision without running remove_effect. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. Optional, defaults to being the same as default. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Mana in this usage means political power, stability, war support, and other values in the topbar. The participating countries are the owners of the specified states. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. state = State where to damage units. The news event uses a different interface to the country event. parent_version = Ordering for multiple variants of the same equipment. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Adds an off-map building for the current scope that produces its effects without being present in a state. Changes the appearance of one of the sides within the balance of power. Checks if a scripted trigger is true or not. limit_to_victory_point = yes Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. Executes contained effects on every country that meets the limit and borders the country this is contained in. trait = The trait to add. target_state = If using start state/target state, the game will pick the provinces with the best supply available. The country the player becomes needs to be the scope in which the command is used. Fires the specified event for the current country. picture = The graphical reference of the picture of the leader. Goes from 0 to 2. defense_skill = I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. version = The version indicates which variant should be licensed. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. Use modify_character_flag instead. name = The name of the file used for the order of battle without the .txt extension. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Makes the current scope use the specified cosmetic tag, changing name and flag. Optional, only has an effect in locked templates. The units to add to the template. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Removes the specified trait from the character. Deletes all units with a certain template. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Necessary for country leaders. Optional. Optional. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. army_intel = How much army intel to add. limit_to_coastal = yes Targets the root node of the block, or the first entered scope. Sends a demand to our every subject. template = The template the units must use to be deleted. Optional, defaults to false. is_locked = Whether the division is locked or not. Starts resistance in the specified state. Optional.set_root = Sets the scope of ROOT in scripted localization. This example can be used as an effect in regular code as scripted_effect_name = yes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. priority = The priority the template receives in receiving supplies. Create a ship from another country and assign it to the reserve fleet. and our add = Trait to add traits = { }The traits the leader spawns with. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. However, operatives are not considered characters and are still created with the create_operative_leader effect. Optional. ideology = Ideology type of the character. Fires the specified event for the owner of the current unit leader. Adds the specified amount of manpower to the current state. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. r/hoi4modding guy here. See /Hearts of Iron IV/common/technology_tags/* for list. allowtraits. FROM is the country that recruited the character. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them.

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