azur lane high efficiency combat logistics plan how to use

The formula for this is as follows: + Azur Lane () is a Chinese mobile game developed by . 2 TotalAviation DamageBonus + Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. . N EquipmentRate Air Supremacy ) How do High Efficiency Combat Logistics Plans work? < You can check the Azur Lane Wiki to see if an event has already reran on your server's region. ] ) AttackerLuck You can find out more about which cookies we are using or switch them off in settings. . High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. AttackerHit {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage For rate of fire, take the reciprocal of the calculated time interval. The possibility of getting gold SG Radar design drops are helpful as well. = It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Each of them is calculated differently. In those events, movement range will be the following: [ Failing or retreating from Hard Mode will NOT deduct one of the daily entries. DefenderEvasion We would like to show you a description here but the site won't allow us. 3 0.8 Refer to specific equipment pages for specific information. ( TotalEvasion Instead, its better to wait to Limit Break. Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . FPSkillBonus EffectiveEnemyACV The table below shows all sources of armor breaks. !? Do all daily and weekly quests that give . The formula for this is as follows: Leveling ships is one of the core systems of advancement in Azur Lane. 1 . ( For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. ACV This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. + 100 Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. + numberof , 10 ! EnemyShipLevel ( Create mind maps to brainstorm and plan with your collaborators in real-time. X These are damage values for single shot/torpedo/bomb of the weapon. HQ apologizes for the inconvenience. TotalAlliedAA WeaponBaseDamage ( + 4593 , : " - 1 !!"? Ashen Simulacrum does have Sirens. . All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. If you play actively, combat will be the largest source of XP for ships. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Read this wiki page for more information. ( Hard Mode rewards Retrofit Blueprints and Core Data. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. + < AttackerHit . Medial Marijuana Recommendations. Node HP Reduction Percentage + {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . , EnemyAirDamageResistance ( Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ) Players must be level 60 or higher to play Operation Siren. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . + Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. eHP means Effective Health Pool. [ , ) Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. + + ) < This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). + | 50"? ) + There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. 1 = 1 36 EnemyAirDamageResistance = 0.7 ( ( There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. 5 + c ) The last column will always have a column value of 50. 1 This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. 30 , , ! 2988 , 248 : "lg - - DIY ( EE EF ) "? ( / ArmorModifier This page is currently under construction. EnemyDebuff Plane AlliedShipLevel ! i Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ) Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . 200 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. . 4140 , 7861 : " - !"? TRPSkillBonus Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. CriticalBit 1 However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ( Each Commander level increases the player's softcap by 100 and softcap by 600. CurrentThreatLevel We are using cookies to give you the best experience on our website. + WeaponCoefficient 0.5 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. h {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. p {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Aviation 0 DamageBonus Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. + 100 . random 1 2 S ) The reload time is dependent on the Reload stat of your ships. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. 1 LevelAdvantageDamageBonus While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). + 1 NumberofShips ArmorModifier 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? Exercises are another form of combat. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). x . {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. 1 + The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 1 LevelAdvantageDamageReduction Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. by If the time expires, you will immediately be expelled from the map and will have to start it over. The eHP in the formula refers to the target's eHP. A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. Menu. DefenderEvasion e [ ]"? Rerun characters and skins Close. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. , | [ Ep.99] , | ? ( The higher it is, the slower the rate of increase. 3218 , 201 : " - : []"? i 2 Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. ( ) Progress will still be tracked while they are hidden. ) 100 ( The damage per instance of Anti-Air fire is affected by the AA stat of your ships. Ihr Schreiner & Schlosser in Steinperf und Dillenburg How do you get priority ships in Azur Lane? Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. ShipPower ( Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. Below is a list of what each enhancement would give (i.e. } {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs ) , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. DamagePerTick X 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. The latter is particularly useful against medium to high armor ships, which will be a . ( + TotalAviation ( WeaponBaseDamage For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 0 You can see a list of supported browsers in our Help Center. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. 4243 , 437 . This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map.

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